
Magic Kitten: Update 1.6.3
Hello Witchers!
Below are the patch notes for version 1.6.3, now available in stores!
Quality of Life
+ All UI animations have been redone.
+ There is no longer any delay between screens.
+ A button has been added to connect or disconnect from Google Play Games services in the options menu. Additionally, items have been rearranged for better visualization.
Optimization
+ Test sprites that existed since the beginning of the project and were taking up space in the build have been removed.
+ The game saving code has been rewritten.
+ The saving code now supports a bridge to connect to Google Play Games and cloud saving.
+ The Google Play Games code has been rewritten, with cleanup and optimizations.
+ Vsync has been disabled as it tends to be expensive on Android.
+ The maximum FPS has been set to 90.
+ The game no longer exports with Vulkan and uses OpenGL3.
Other
+ The credits have been updated with the Godot logo.
+ Added the Godot license to the game files.
Bugs
+ Fixed a bug where Tweens wouldn’t work and would generate console messages every frame, causing lag.
+ Fixed a bug where Google Play Games wouldn’t launch correctly and, if called from another script, would throw a null reference.
+ Fixed a bug where adding a new save variable would cause the game to crash.
+ Fixed a bug where Android manifests would stop working.
+ Updated Play Games data as it had been left with old icons.
+ Fixed a null reference in the localization.
+ Removed unnecessary code from the localization that was causing errors in the console.
+ Fixed a bug where we couldn’t change the sound volume.