
Magic Kitten: Update 1.0.3
Hello Witchers!
Below are the patch notes for version 1.0.3, now available in stores!
Missing Lives Pop-up
- Fixed a bug that prevented the level from restarting when you ran out of lives and had to watch an ad.
Language Pop-up
- Pressing a language button automatically closes the pop-up.
- The X button has been removed.
- The title shadow has been removed.
- Win Pop-up
- Updated the number font to Longdon.
- Removed the shadow from the text.
Level
- Fixed a bug where arrays were not clearing properly.
- Fixed a bug that prevented obstacles from regenerating when restarting a level.
- Added a feature where purchased but unused potions are no longer lost when changing levels.
- Added a 1.5-second delay to the text animation when duplicating orbs.
- Having a potion in the middle slot and entering one of the tutorials will replace that potion.
- Entering levels 4, 6, 8, 10, and 12 will no longer save the middle potion to avoid generating infinite boosters.
- The cat tween has been deleted to avoid memory overload.
- Junk code has been removed.
- Level 20: No longer a timed level but a move-based level, with 45 available moves.
- Level 23: The number of cats required has been updated from 10 to 20.
- Level 24: The number of moves has been increased from 60 to 45, and the number of purple cats required has been increased from 10 to 20.
- Level 25: The number of moves has been increased from 75 to 50.
- Level 26: The number of points required has been decreased from 1000 to 600.
- Level 36: The number of points required has been decreased from 2000 to 1500.
- Grid: The height has been changed for taller devices.
Shop
- Potions brought from another level cannot now be purchased from the shop as they have a “Ready” status.
- Purchased potions will now be saved and retained when exiting the game.
Level Selector
- Starting the game for the first time shows the last unlocked level.
- Leaving a level and returning to the selector selects that level in the list to avoid having to search for it again. Example: If we enter level 23, exit, and return to the menu, the launcher used to send us to level 40, but now it leaves us at level 23 again.
- Movement speed between levels has been increased.
- Tweens between level changes are now cleared to avoid memory overload.